Tag: Ventrue

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  • Ventrue

    Clan Ventrue is regal, commanding, and aristocratic. European lords in the mountains, gentrified nobles, and modern corporate executives are all cultivated for Embrace into this clan. Disciplines: [[Animalism]], _[[Dominate]]_, [[Resilience]] Flaw: …

  • Animalism

    Animalism is the ability to speak with, summon, and command the beasts of the night - working up from mortal animals to the Beasts of Vampires. * *Feral Whispers:* Communicate with an animal, limited only by their unsophisicated mode of thought. ** …

  • Dominate

    Dominate, the Clan Discipline of the lordly Ventrue, allows a Kindred to force mortals or Kindred to obey his commands. Unless otherwise mentioned, these powers require some form of eye contact and for the target to hear (and understand) the order(s) …

  • Resilience

    Cost: 1 Vitae Action: Reflexive Duration: 1 scene Effects (once activated only): Passively adds your dots of Resilience to your Stamina for the scene. This power can only be activated once per scene. Unlike most effects that grant additional …

  • The Heirophant

    A removed and isolated figure, her reputation for incredibly strong magics caused many to overlook - though rarely forget - her utter disdain for most court members (including no few members of her own covenant). The most notable exceptions were the …

  • Mr. Red

    Mr. Red worked as the morgue attendant at Rikers Island, and was secretly abusing his position in order to torture inmates, experimenting on Kindred and humans alike. He covered his defection from Rikers Island with a mass riot within the prison …

  • Vincent Murray

    Mr. Vincent Murray of the Invictus retired from being personal assistant to [[:invictus01 | Mr. Landon Lockwood]], council member in Manhattan. He has moved to Newport and now sits on the council of Newport along with Luca of the [[:virtual-dragoon | …