The Manhattan Project
Animalism, commanding the beasts of the night.
Celerity, superhuman speed.
Obfuscate, hiding by clouding the minds of others.
Resilience, superhuman toughness.
Vigor, superhuman strength.
Auspex, inhuman perceptive abilities (Mekhet).
Dominate, controlling the actions of others (Ventrue).
Majesty, swaying the wills of others (Daeva).
Nightmare, defeating your foes through sheer terror (Nosferatu).
Protean, changing your shape to meet your needs (Gangrel).
Carthian Law, helping the Carthians keep the Covenants honest.
Coils of the Dragon, the mysteries practiced by the Ordo Dracul.
Crúac, the inhuman blood sorceries of the Circle of the Crone.
Blood Contracts, allowing the Invictus to enforce bargains and treaties.
Theban Sorcery, the miracles invoked by the Lancea Sanctum.