Tag: Disciplines

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  • Celerity

    Cost: 1 Vitae Action: Reflexive Duration: 1 scene Effects (once activated only): Passive: Subtracts your Celerity rating in dice from all attacks against you as long as you are capable of movement. Stacks with Defense and Armour, does not degrade …

  • Disciplines

    *General Disciplines:* [[Animalism]], commanding the beasts of the night. [[Celerity]], superhuman speed. [[Obfuscate]], hiding by clouding the minds of others. [[Resilience]], superhuman toughness. [[Vigor]], superhuman strength. *Clan- …

  • Animalism

    Animalism is the ability to speak with, summon, and command the beasts of the night - working up from mortal animals to the Beasts of Vampires. * *Feral Whispers:* Communicate with an animal, limited only by their unsophisicated mode of thought. ** …

  • Dominate

    Dominate, the Clan Discipline of the lordly Ventrue, allows a Kindred to force mortals or Kindred to obey his commands. Unless otherwise mentioned, these powers require some form of eye contact and for the target to hear (and understand) the order(s) …

  • Obfuscate

    Obfuscate allows a Kindred to conceal or disguise themselves by confusing the perceptions of those watching them. As such, the power has absolutely no effect on electronic or other inanimate recordings, though those directly affected by the power will …

  • Resilience

    Cost: 1 Vitae Action: Reflexive Duration: 1 scene Effects (once activated only): Passively adds your dots of Resilience to your Stamina for the scene. This power can only be activated once per scene. Unlike most effects that grant additional …

  • Vigor

    Cost: 1 Vitae Action: Reflexive Duration: 1 scene Effects (once activated only): Passively adds your dots of Vigor to your Strength for the scene. This can allow you to achieve feats of superhuman strength. As an exception to above, Vigor dots …

  • Majesty

    Majesty, the clan specialty of the Daeva, is often compared to Dominate due to its similar role (a discipline useful for shaping the actions of mortal and Kindred alike), but is a generally subtler art - manipulating the emotions of your target, as …

  • Nightmare

    Nightmare is the Nosferatu's clan power to weaken their foe's resolve through fear - with greater mastery of it allowing more direct attacks using terror. The Nosferatu clan weakness never applies to activating any level of this discipline. * * …

  • Protean

    Protean is the Gangrel art of shape-shifting, source of vampiric myths of claws and wolves. It also offers unparalleled safety for the Kindred caught outside of a city. * *Unmarked Grave:* Allows the Kindred to sink safely into soil (or, with effort, …

  • Auspex

    Auspex is the Mekhet's signature discipline - mastery of inhuman perceptive ability, ranging from a superior ability to read a situation to projecting one's mind out into the world. When testing to see if you bypass Obfuscate, roll Wits + …