Animalism

Animalism is the ability to speak with, summon, and command the beasts of the night – working up from mortal animals to the Beasts of Vampires.

  • Feral Whispers: Communicate with an animal, limited only by their unsophisicated mode of thought.
    • Cost: None.
    • Pool: Manipulation + Animal Ken + Animalism.
    • Action: Instant.
  • Obedience: Force an animal to do your bidding, limited only by their understanding and self-preservation.
    • Cost: None.
    • Pool: Presence + Animal Ken + Animalism – the animal’s Composure.
    • Action: Instant.
  • Call of the Wild: Summon all of a type of nearby animals to do your bidding.
    • Cost: 1 Vitae.
    • Pool: Presence + Animal Ken + Animalism.
    • Action: Instant.
  • Subsume the Lesser Spirit: Possess an animal’s body for the night, leaving your body in torpor until you return.
    • Cost: 1 Vitae.
    • Pool: Manipulation + Animal Ken + Animalism vs the animal’s Composure.
    • Action: Contested.
  • Leashing the Beast: Calm, or inspire, a Kindred Beast (yours or another’s) from, or into, Frenzy.
    • Cost: 1 Vitae.
    • Pool: Manipulation + Empathy + Animalism (vs Composure + Blood Potency when targeting another Kindred).
    • Action: Instant (self) or Contested (other).

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Character Creation

Animalism

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