Obfuscate

Obfuscate allows a Kindred to conceal or disguise themselves by confusing the perceptions of those watching them. As such, the power has absolutely no effect on electronic or other inanimate recordings, though those directly affected by the power will ignore images of the Kindred using it in active cameras and the like. Drawing attention (to yourself or the object being hidden) will break the effect.

When contesting active Obfuscate against Auspex, roll Resolve + Stealth + Obfuscate against the Auspex user’s Wits + Investigation + Auspex. Against other sensory powers, roll your same pool against the pool given in the power’s description.

  • Touch of Shadow: Allows you to hide an object on your person.
    • Cost: None
    • Pool: Wits + Larceny+ Obfuscate
    • Action: Instant
  • Face in the Crowd: Fade into a crowd of (12 – Obfuscate) or larger, as long as the crowd itself isn’t trying to find you. The power fails as soon as the number of people drops below your minimum or they start seeking you in particular.
    • Cost: None
    • Pool: Wits + Larceny + Obfuscate (-1 for each active watcher beyond the first)
    • Action: Instant
  • Cloak of Night: Allows you to disappear from sight, walking unseen by those without Auspex or similar powers.
    • Cost: None
    • Pool: Intelligence + Stealth + Obfuscate (-1 for each watcher beyond the first)
    • Action: Instant
  • The Familiar Stranger: This power allows you to don a “mask” of a generic person – a cop, a janitor, or any other group or “type” of person (within reason), leaving the minds of those perceiving you to fill in the details. This power does not allow you to use a specific person’s face.
    • Cost: None
    • Pool: Wits + Subterfuge + Obfuscate
    • Action: Instant
  • Cloak the Gathering: Allows you to make an entire group of people unseen, as per Cloak of Night. If someone being cloaked acts in a way that would break Obfuscate, it breaks for them, but it only breaks for the whole group if the power’s user does so.
    • Cost: None
    • Pool: Intelligence + Stealth + Obfuscate (-1 per witness beyond the first, and -1 per target beyond your dots of Obfuscate)
    • Action: Instant

Obfuscate

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